Town: Etvazla Eq Ckez

Etvazla Eq Ckez

Etvazla Eq Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceEkÿhewtzacwafshÿttÿh Kingdom
Sub ProvenceSiqi̊q County
RegionFèë-qino Holt
Founded1068
Community LeaderJarl Ecrodu Ghuvnaget Zÿhbafral Rebhal̄qug
Area6 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation9056 m (-13238 ft)
Average Yearly Precipitation127 cm/y (49 in/y)
Population1477
Population Density246 people per km2 (738 people per mi2)
Town AuraEnchantment
Naming
Native nameEtvazla Eq Ckez
Pronunciation/itvaˈzla/ /iq/
Direct Translation[plain] [shape]
Translation[Not Yet Translated]

Etvazla Eq Ckez (/itvaˈzla/ /iq/ [plain] [shape]) is a subtropical Town located in Siqi̊q County, Ekÿhewtzacwafshÿttÿh Kingdom, within the United Kingdom of Undermountain.

The name Etvazla Eq Ckez is derived from the Dwarven language, as Etvazla Eq Ckez was founded by Ecrodu Ghuvnaget Zÿhbafral, who was culturaly Dwarvern.

Climate

Etvazla Eq Ckez has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 13°C (55°F). Etvazla Eq Ckez receives an average of 127 cm/y (49 in/y) of precipitation, most of which comes in the form of rain during the spring. Etvazla Eq Ckez covers an area of nearly 6 km2 (2 mi2), and an average elevation of 9056 m (-13238 ft) above sea level.

Overview

Etvazla Eq Ckez was founded durring the late 12th century in spring of the year 1068, by Ecrodu Ghuvnaget Zÿhbafral. The establishment of the new community went well, with no major obsticles durring construction.

Etvazla Eq Ckez was built using the conventions of Dwarvern durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Etvazla Eq Ckez is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Etvazla Eq Ckez is buildings folow an organic layout of broad packed earth streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. Unfortuantly, these bare minimum defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Etvazla Eq Ckez has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Etvazla Eq Ckez’s streets.

Civic Infrastructure

Etvazla Eq Ckez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Etvazla Eq Ckez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Etvazla Eq Ckez's parks.

Etvazla Eq Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Etvazla Eq Ckez.

Etvazla Eq Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Etvazla Eq Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Etvazla Eq Ckez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Etvazla Eq Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Etvazla Eq Ckez's public wards, blessings, and other arcane systems.

Etvazla Eq Ckez possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Etvazla Eq Ckez's grid is powered by hydrogalvanic generators.

Etvazla Eq Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Etvazla Eq Ckez's natural decorations nor waterways.

Etvazla Eq Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Etvazla Eq Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Etvazla Eq Ckez's mayor's house was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

In Etvazla Eq Ckez during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Weasel near Etvazla Eq Ckez are known to be quite timid.

Etvazla Eq Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Mysticism energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5952 m2
    • Cattle and Similar Creatures: 369
    • Poultry: 4431
    • Swine: 295
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 147

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

468 of Etvazla Eq Ckez's population work within a Foundational Occupation.

980 of Etvazla Eq Ckez's population do not work in a formal occupation, but do contribute to the local economy. 29 (2%) are noncontributers.

Points of Interest

POI

History

Almost every community has some problem with bandits and highwaymen, but Etvazla Eq Ckez is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

The the a Poleyn of Enchantment, an a Poleyn imbued with notable amounts of Enchantment energies was created in Etvazla Eq Ckez by in time immemorial, reportedly some time during the late 2nd century.

History